Kling Research and Software, inc

 

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idl_tools                                                     Release 2.0
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Download links are at the bottom....

These file are, in general, Copyright (c), 1999-2003 Randall Frank & 2009 Ronn Kling

    See the file "COPYING" and the end of this document for further remarks.

Introduction:

 This archive contains a number of tools I (Randall Frank ) have written to extend
the functionality of Research Systems' IDL product. Complete source code
is included for all the DLMs. 
 I just thought some of you might find these things useful, so I
figured I would put the source put for people to play with.

This release consists of the following broad features:

 * Sockets API for Windows and Unix
 * An interface to gzip compression for files and variables
 * An async sound playing API for Windows (DirectSound based)
 * A polygon mesh decimation routine
 * A TWAIN interface for Windows
 * An array slabbing API
 * A generic interface for calling Windows DLL functions directly
 * A simple shared memory/memory mapped file interface

To use these APIs, drop the idl_tools.dll and idl_tools.dlm files into
your IDL directory under Windows or place the idl_tools.so and idl_tools.dlm
files into the location where you start up IDL under Unix.  You can
check for the presence of the APIs using the HELP,/DLM command under
IDL.  The DLM was built using IDL 7.0 and may need changes for other
versions of IDL.

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Release 2.0 by Ronn Kling
 * Adds zipfile ability for compressing and decompressing directories in IDL.
   Requires zipfile.dll to be placed in the bin.x86 directory
 * Adds array_any_equal
 
The individual APIs are documented as follows:

Ronn Kling Routines

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array_any_equal(array1, array2)
 Checks to see if any of the matching elements is the same between the two arrays.
 As soon as one is found the function returns a 1, if none is found then a 0 is returned.
 The arrays must be the same type and can be any IDL variable including pointers and objects.

See testarray_any_match.pro for examples.

ZipFile:

fileArray = zipList(zipFileIn)

 Lists all the files and directories in zipFileIn.

zipExtract, zipFileIn, [fileListArray], path=path
 if fileListArray is undefined then extracts all the files in zipFileIn.
 if fileListArrayis an array then only the files in the array are extracted.
 if path is defined then all files are placed in that directory. Otherwise all files are
        copied to the present working directory.

zipCompress, zipFileOut, fileListArray, compress=compress , update=update
 zipFileOut is the name of the output zip file
 fileListArray is the list of files to compress
 compress, valid values are 1 to 9, is the degree of compression. Default is 5.
 if update is set then zipFileOut is appended with fileListArray

see testZipFile.pro for examples

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Randall Frank Routines
  ---------------------------------------
Sockets:

socket = SOCK_CREATEPORT(portnum)
 
  Creates a socket listening on the specified port for a new
  connection.  SOCK_SELECT returns true for this socket if
  there is an attempt to connect to it (which should be
  serviced by SOCK_ACCEPT).

err = SOCK_CLOSE(socket)
 
  Close and free the socket in question.

socket = SOCK_CONNECT(host,port[,BUFFER=num][,/NODELAY])
 
  Connect to a socket listener on some specified host and port.
  The returned socket can be used for I/O after the server
  "accepts" the connection. The BUFFER keyword can be used to
 set the socket buffer size. For high-performance TCP/IP
 networks (e.g. gigE), higher bandwidth can be achived by
 setting the buffer size to several megabytes.  Setting
 the NODELAY keyword disables the Nagle algorithm for the
 socket (appropriate for applications with large numbers
 of small packets).

socket = SOCK_ACCEPT(socket[,BUFFER=num][,/NODELAY])
 
  Accepts a requested connection and returns a socket on which
  I/O can be performed. The BUFFER keyword can be used to
 set the socket buffer size. For high-performance TCP/IP
 networks (e.g. gigE), higher bandwidth can be achived by
 setting the buffer size to several megabytes.  Setting
 the NODELAY keyword disables the Nagle algorithm for the
 socket (appropriate for applications with large numbers
 of small packets).

nbytes = SOCK_SEND(socket, variable)
 
  Sends the raw byte data from the IDL variable on the
  socket.  Returns the number of bytes sent or -1 for error.
  Note: no byteswapping is performed.

nbytes = SOCK_RECV(socket, variable [, MAXIMUM_BYTES=b])
 
  Reads the raw data available on the socket and returns a BYTE
  array in variable.  The maximum number of bytes to read
  can be specified by the MAXIMUM_BYTES keyword.  The default
  is to read all the data available on the socket.
  Note: no byteswapping is performed.

err = SOCK_QUERY(socket [,AVAILABLE_BYTES=a] [,REMOTE_HOST=r]
   [,IS_LISTENER=l])
 
  Returns various information about the socket in question.
   AVAILABLE_BYTES : number of bytes available for reading.
   REMOTE_HOST: host number of the remote host the socket
    is connected to.
   IS_LISTENER: true if the socket was created using
    SOCK_CREATEPORT()

err = SOCK_SENDVAR(socket, variable)
 
  Sends a complete IDL variable to a socket for reading by
  SOCK_RECVVAR.  The variable must be one of the basic types,
  but strings and arrays are sent with array dimensions and
  lengths intact. 
  
 Note: This is the easiest way to send a complete variable from
   one IDL to another.  The receiver will automatically
   byteswap the data if necessary.  One should be careful
   not to mix calls to SOCK_SEND/RECV and SOCK_SENDVAR/RECVVAR
   as the latter send formatted information.  You can use
   the two calls on the same socket as long as they are
   paired.

err = SOCK_RECVVAR(socket, variable)
 
  Reads an IDL variable from the socket in the form written by
  SOCK_SENDVAR.  The complete variable is reconstructed.
  See: SOCK_SENDVAR for more details.
 
out = SOCK_SELECT(sockets[], timeout)
 
  Checks to see if there is data waiting to be read or a
  connection has been requested for a list of sockets.
  The return value is -1 on error, scalar 0 if no sockets
  are ready or returns a list of the sockets which are ready.
  The routine waits the number of seconds specified by the
  timeout argument for sockets to become ready.  A timeout
  value of 0 results in a poll of the sockets.

host = SOCK_NAME2HOST(['name'])
 
  Converts the ASCII host name into an unsigned long host value.
 If ['name'] is not specified, the local host name is used.

name = SOCK_HOST2NAME([host])
 
 Converts the unsigned long host value into an ASCII hostname.
 If [host] is not specified, the local hostname is returned.

   General notes:
   All error codes return -1 on failure.
   The socket identifier is NOT the actual underlying OS
   socket number, it is an IDL abstraction.
   ports are 16bit integers.
   hosts are unsigned 32bit integers.

  ---------------------------------------
Gzip:

 The zlib interface comes in two forms.  The G(UN)ZIP
 interface performs the same operation as the 'gzip' and
 'gunzip' utilities.  It will allow data to be compressed/
 decompressed between disk files and IDL variables.
 The second interface is the (UN)PACKVAR interface.  This
 uses zlib to compress/decompress an IDL variable into a
 special memory format.  This format is compressed, but
 includes a header that describes the IDL varible and its
 endian in detail.  On deceompress, the original IDL
 varible is reconstructed fully, datatype, dimensions
 and the endian is properly converted.  It can be very
 useful as an "in memory" SAVE file and in conjunction
 with networking.

 In all cases, "err" is the number of bytes transferred or
 -1 for an error.

err = GZIP( 'infile', 'outfile')
err = GZIP( 'infile', varout)

 Compress the contents of the input file to the output file
 or into the contents of an IDL byte array in .gz format. 
 The outfile can be read with gunzip or the output array
 can be written to disk and read with gunzip.

err = GZIP( var, 'outfile')
err = GZIP( var, varout)

 Compress the binary contents of the IDL variable VAR to
 the output file or into the contents of an IDL byte array
 in .gz format.  Note that the IDL format of the input IDL
 variable and its endian is lost in this conversion.

err = GUNZIP( 'infile', 'outfile')
err = GUNZIP( var, 'outfile')

 Uncompress the input (.gz) file or the compressed data in
 the variable VAR to the specified output file.  Reading the
 file 'infile' into memory and then calling the second
 function is essentially the same as the first function.

err = GUNZIP('infile', outvar [,LENGTH=l[,OFFSET=o])
err = GUNZIP( var, outvar [,LENGTH=l[,OFFSET=o])

 Uncompress the input (.gz) file or IDL variable into an IDL
 byte array.  The LENGTH and OFFSET keywords specify the number
 of bytes to skip over in the (uncompressed) stream and the
 number of bytes to return in OUTVAR.

err = PACKVAR( invar, outvar)
err = UNPACKVAR( invar, outvar)

 These two routines pack an IDL variable into another IDL
 variable (byte array) using gzip compression.  Note: the
 unpack function will reconstruct the original variable
 type and there is about a 50 byte overhead for the
 compression.  So, you won't see any real compression unless
 the input variable is more than 100 bytes in length or so.

  ---------------------------------------
Notes: this API uses DirectSound. You must have DirectSound installed
for the API to work.  In addition, the acquisition calls use DirectSound
5.0 routines and they will not work on versions of Windows NT prior to
5.0.  The code is dynamically loaded and will automatically detect the
presence of the appropriate levels of DirectSound.  In general, you can
use the playback API on NT4/95/98 and the acquisition code under 2k/95/98.

Sound:

handle = SND_PLAY(sounddata, rate)
 
  Plays a sampled sounds stream at the given rate (samples per second).
  Sounddata can be a 1D array (mono) or a [2,N] array (stereo).
  The data can be in 8bit (unsigned) or 16bit (signed), all other
  types are converted to 16bit signed internally.  The sound
  plays asynchronously and can be controlled by the returned handle.
  Once the sound has finished playing, the handle is no longer valid
  (this is a one-shot system).  Note: multiple sounds can be played
  simultaneously and all handles will be unique.

err = SND_STOP([handle])
 
  If a handle is specified (and playing), its playing will
  be stopped and its memory reclaimed.  If no handle is specified,
  ALL playing sounds will be stopped and reclaimed.

err = SND_QUERY([handle])
 
 Returns 1 if the specified handle is still playing.
 Returns -1 if the specified handle does not exist (or is done playing).
 If no handle is specified, the function returns 1
 if any sounds are playing, otherwise it returns 0.

 General notes:
  The system is based on DirectSound.  It will not init
  if DirectSound is not installed.
  All error codes return -1 on failure.
  Sound handles are passively reclaimed whenever any of
  the SND_XXX routines are called.  This means that any
  sounds that play themselves out will not have their
  memory/resources reclaimed until the next SND_XXX call
  or IDL shutdown.

err = SND_ACQ_START(buffersize)
 
 Returns -1 on failure, 0 on success.
 BUFFERSIZE is the size of the acquire buffer in seconds. 
 Sound will start recording and be placed into the buffer. 
 The caller must call SND_ACQ_DATA() to keep the buffer empty. 
 BUFFERSIZE should be at least twice the size of the amount
 of data one wishes to digitize.  Note: on somme platforms,
 the buffer is circular, so you should call SND_ACQ_DATA()
 at least one every 1/2 BUFFERSIZE to keep data from being
 lost.

err = SND_ACQ_STOP()

 Returns -1 on failure, 0 on success.
 This call stops the dynamic acquisition.

err = SND_ACQ_DATA(duration, data, rate)

 Returns -1 on failure, 0 on success.
 DURATION is an input argument that specifies the duration of
 the acquire in seconds.
 Data returns the actual data (byte or int form, one or 2 channels).
 Rate returns the sampling rate at which the sound was acquired (Hz).
 This function returns the next DURATION seconds of data from the
 cicular buffer.  If DURATION seconds of data are not available,
 the routine blocks until they become ready.

  ---------------------------------------
Decimation:

ntris = MESH_THIN(verts,conn,numtris,vout,cout[,BLOCKSIZE=b][,PRESERVE_EDGES=p]
  [,AUXDATA_IN=in][,AUXDATA_OUT=out][,AUXDATA_WEIGHTS=w])

 Given a polygon mesh consisting of a [3,n] vertex array (VERTS) and
 a polygon connectivity array (CONN).  This routine will reduce the
 density of the original mesh to NUMTRIS triangles (if possible) by
 collapsing polygon edges.  The return value is the number of output
 triangles (generally the same as NUMTRIS) with VOUT and COUT being
 the output vertex and connectivity arrays.  Note that this routine
 will not generate any new vertices.  The verts returned in VOUT will
 be a subset of those passed in VERTS.  If the PRESERVE_EDGES keyword
 is set, polygons along "open" edges of a mesh will not be removed.
 The BLOCKSIZE keyword is a performance trade-off.  The default value
 is about 20% of NUMTRIS.  It controls the number of triangles
 removed before triangle cost functions are re-evaluated.  A value
 of 1 results in a higher quality reduction, but is VERY slow.
 AUXDATA_IN and AUXDATA_OUT allow the user to specify a vector of data
 which is attached to each vertex.  The righmost array dimensions of
 the input array must match the number of vertices input.  AUXDATA_WEIGHTS
 is a vector of weighting values (default values are 1.0).
 This function removes polygon edges with the lowest cost based on:

 edgelength*curvature + sum( auxweight(i)*|v0:auxvalue(i)-v1:auxvalue(i)| )
 
 where v0 and v1 are the verts on the edge to be collapsed and
 edgelength is the distance between them.  Curvature is a measure of
 the local maximum curvature (0.0=flat 1.0=max curvature).  For
 example, for N verts, the AUXDATA_IN could be color data [3,N]
 array of bytes.  In this case, AUXDATA_WEIGHTS might be
 [1./255.,1./255.,1./255.] to normalize the local color differences.

 AUXDATA_OUT is the same as AUXDATA_IN with the data for removed
 vertices removed (also, the format will be float or byte).

  ---------------------------------------
TWAIN:

IhaveTWAIN = TWAIN_PRESENT()

 Returns 1 if the machine as a TWAIN Data Manager installed and
 operational. 
 Returns 0 if the machine has no Data Manager.

error = TWAIN_SELECT()

 Implements the TWAIN "Select Source" menu item.  Allows the
 user to select from between the installed data sources via
 a modal dialog.

error = TWAIN_ACQUIRE(image,info[,r,g,b][,/HIDE_GUI])

 Performs an image acquisition.  The image will be in bytes and
 can be [x,y] (monochrome and pseudo color) or [3,x,y] (Truecolor).
 Various information about the acquired image is returned in the
 INFO struct (similar to the QUERY_XXX routines with DPI added).
 The R,G,B optional arguments return the color palette to be used
 with the image (if any).  If a palette is returned with a TrueColor
 image, it is the optimal 8bit palette for the image to be dithered
 into.

  ---------------------------------------

SLAB,varin,varout[,POSITION=p][,SIZE=s][,STRIDE=str][,/CLIP]
 [,/PASTE_ARRAY[,PASTE_POSITION=pp][,PASTE_STRIDE=ps]]

 This API copies a block of data from VARIN to VAROUT.  The source
 block is defined to start at some position P, of size S samples,
 using the stride STR to walk through the source.  By default, VAROUT
 is created to hold this data exactly.  If PASTE_ARRAY is specified
 and VAROUT is an array of the same dimensionality and type as VARIN,
 the block will be pasted into the existing VAROUT array and the
 PASTE_POSITION and PASTE_STRIDE keywords can be used to specify
 any location and stride in the output array.  By default, if the
 regions hang outside of either of the arrays, an error will be
 thrown.  If /CLIP is specified, the regions will be clipped to
 the bounds of VARIN (and if PASTE_ARRAY is set, VAROUT as well).
 The position keywords default to a vector of zeros, the stride
 keywords to a vector of ones and the size keyword defaults to
 the extent of VARIN beyond the specified position.  Note: negative
 stride values are legal.

  ---------------------------------------
EXTPROC:
 
 This interface allows an IDL program to directly access the
 exported functions in any Windows DLL.  This interface can
 replace the CALL_EXTERNAL wrappers for many functions under
 Windows.  The interface consists of two functions.  One to
 define the external function to IDL and one to query the
 external function table.  Note: this is a very powerful and
 potentially dangerous function.  Misuse can cause your
 computer to crash.  Users are warned to take extra caution
 when using these routines.

err = EXTPROC_DEFINE(idlname,dllfilename,dllfuncname,funcsig[,/CDECL])

 This function takes four string arguments and will define
 an IDL procedure or function to map to the function
 DLLFUNCNAME in the Windows DLL named DLLFILENAME.  The IDL
 function or procedure will be named IDLNAME.  The function
 is assumed to have parameters specified by the string FUNCSIG.
 If the DLL function follows the CDECL calling conventions,
 the /CDECL flag must be set.  The function signature (FUNCSIG)
 is a string of the following form:

 "[ret]([arg[,arg[,arg...]]])"

 Where [ret] and [arg] are single characters.  [ret] can be:

    v : void - use this to select no return value
 p : pointer - see below
 c : byte
 i : short
 I : unsigned short
 l : long int
 L : unsigned long int
 f : float
 d : double

 [arg] can be anything except 'v'.  Each letter defines one
 of the arguments to the external function.  For the letters
 c,i,I,l,L,f,d, IDL will convert the input IDL variable to
 a scalar of the appropriate type and pass the result to the
 DLL function (if the function signature is incorrect, it is
 likely that IDL will crash).  'v' is only available before
 the first '(' and signifies that there is no return value
 from the function.  If a return value is specified, an
 IDL function will be defined which return a scalar of the
 type specified by [ret].  Pointers ('p') follow slightly
 different rules.  If the return value is a pointer, the
 memory address returned by the function will be placed in
 an IDL unsigned long and returned to the IDL application.
 If an argument is specified as a pointer and the IDL variable
 passed is a scalar, then the value of that IDL variable will
 be passed to the function as the pointer.  If an argument
 has a pointer signature and the IDL variable passed is an
 array, the address of the start of the memory storage in
 the IDL array is passed as a pointer to the DLL function.
 Thus, if a function takes an argument of (float *) and the
 user knows the pointer needs to point to 20 floats, an
 IDL float array of length 20 can be passed directly as
 the pointer argement.  If an IDL string is passed as a
 pointer argument, a pointer to the string value is passed
 to the function.  No type casting of pointer arguments
 is performed.

 Note: there can be an issue when attempting to compile code
 that relies on functions defined by EXTPROC_DEFINE, before
 the actual EXTPROC_DEFINE call has been made.  IDL will not
 be aware of the routine and may have problems compiling. One
 way to work around this is to use CALL_FUNCTION and CALL_PROCEDURE
 to call the actual functions defined by EXTPROC_DEFINE.  This
 situation is similar to that which can arise with LINKIMAGE.

 Examples:
  The function "_cdecl double sin(double)" in msvcrt.dll.

  print,EXTPROC_DEFINE("mysin","msvcrt.dll","sin","d(d)",/CDECL)

  This defines the function MYSIN() to IDL to take a single
  argument (as a double) and to return a double.

  The function "bool MessageBeep(int)" in user32.dll.

  print,EXTPROC_DEFINE("mymessagebeep","user32.dll", $
   "MessageBeep","i(i)")

  Allows one to use: print,MYMESSAGEBEEP(x) in IDL.

status = EXTPROC_QUERY(idlname)

 The function returns a null string if the named function has not
 been defined previously or the function signature if it has
 already been defined.

var = EXTPROC_DEREF(addr[,/STRING][,INT=][,LONG=][,UINT=][,ULONG=]
  [,FLOAT=][,DOUBLE=][,BYTE=])

 This function "dereferences" a pointer and copies the data it
 points to into an IDL variable.  The address in memory is
 specified by the variable ADDR.  By default, a single byte of
 data is copied into an IDL byte array (the same as the keyword
 BYTE=1).  One of the keywords should be used to select the type
 of IDL array to return and the number of elements of that type
 to return is the value of the keyword.  For example, specifing
 LONG=8 will cause 8 4byte longs to be read starting at the memory
 address specified by ADDR and their values will be returned as
 an 8 element IDL long array.  If /STRING is specified, this
 function will return an IDL string that is a copy of the C
 (null terminated) string located at ADDR.

 Note: caution should be taken with this function as improper use
 can crash IDL.

  ---------------------------------------

Shared memory/memory mapped files:

 This set of functions are not yet complete, but are basically
 functional already.  Essentially, at this point, it is an
 interface to memory mapped files.  The pure shared memory
 funcations are not yet finished.  See idl_sharr.c for details.

var = SHARR_MAP("filename",type,dim[,/CREATE][,/READONLY][,OFFSET=off])
status = SHARR_TEST(var)
error = SHARR_FLUSH(var)

TODO:
name = SHARR_ALLOC_MEM(ID,type,dim)
error = SHARR_FREE_MEM(name)

  ---------------------------------------

Updates/bugs:

I (Randall Frank) am the only person working on this software.  If you
have a question or a problem, you can email me, but I do not know how much
support I can give you.  If you find any bugs, please let me know and I
will try to address them.  Also, I am open to suggestions for enhancements
or additional  programs.

Randall Frank
randall-frank@computer.org

Known issues/bugs:

 * The TWAIN interface should use memory transfer instead of bitmaps

Future possibilities:

 * HW accelerated volume rendering
 * Automated Image Registration
 * Image processing functions
 * OG keyframe animation editor
 * Wavefront OBJ file I/O
 * FFTW interface

Revision history:

1.0.0 22 Apr 99 Initial release
1.0.1 30 May 99 Fixed a couple of mesh bugs and added SLAB
1.0.2 18 Sep 99 Made the sound APIs dynamically loaded to
     improve Windows NT support
1.1.0 26 Sep 99 Fixed an issue with older DirectSound & NT
     Added the shared memory API
1.2.0 12 Mar 00 Fixed a bug in the sockets code for handling
     of a keyword.  Added code necessary to support
     DirectX 7 with the sound playing API.  Minor
     tweaks to the decimation routine.  Added the DLL
     direct access functions (EXTPROC).
1.3.0 10 Jun 00 Added a shared memory interface.
1.3.1 29 May 01 Added TWAIN GUI hide flag.
1.5.0 12 Jun 02 Added gzip memory to memory case, added support
                    for high-performance sockets (e.g. gigE) and fixed
     issues stemming from changes in the IDL and 
     DirectX/DirectSound APIs.

Acknowledgments:

 The author would like to thank the following people for their
input into this software.
 
 Stan Melax - cost functions for mesh decimation
 The TWAIN Working Group - http://www.twain.org - example TWAIN source

Other contributors:

There are several files in this distribution from other authors which
are not covered by the notices in the file "COPYING":

 zlib - (C) 1995-1998 Jean-loup Gailly and Mark Adler (see the readme)

 DynaCall() - Ton Plooy, Windows Developer's Journal, Aug 1998.

Just the dlls and dlms are here.

Source code is here.

After installing if you see this error

% DLM_LOAD: Error loading sharable executable.
           Symbol: IDL_Load, File = ...\bin\bin.x86\idl_tools.dll

You need to download some new drivers from Microsoft located at the link below.

http://www.microsoft.com/downloads/details.aspx?familyid=a5c84275-3b97-4ab7-a40d-3802b2af5fc2&displaylang=en

Using Python From IDL is HERE! 2012 Christmas Card is HERE!  Object Oriented Programming with IDL is HERE!